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The
Game of Polo
The 2500 year-old game of polo is one
of the fastest, roughest, and most dangerous sports played
today. It is gaining increasing popularity as a premier spectator
sport and can be an easy game for the first-time spectator
to enjoy. Imagine the excitement of seeing players on thoroughbred
horses bumping and jostling with each other as hockey on horseback,
racing at top speeds down the field while striking a small
ball with the precision of an experienced golfer.
Polo is played on a 10 acre grass field,
300 yards in length by 160 yards, which is the approximate
area of ten football fields. Goal posts are set eight yards
apart on either end of the field. The object of the game is
to move the ball down-field, hitting the ball through the
goal for a score. The team with the most scores at the end
of the match is deemed the winner. Teams then change direction
after each goal. Two teams, made up of four players each,
are designated by shirt color. The players wear high boots,
knee guards, and a helmet of their own selection. By tradition,
players wear white pants in tournaments. The mallet made of
a bamboo shaft with a hardwood head is the instrument used
to hit the polo ball, formerly wood, now plastic, about 3
to 3 ½ inches in diameter and 3 ½ to 4 ½
ounces in weight. In fact, the English word POLO is derived
from the Tibetan word, "pulu" meaning ball.
The surface of a polo field requires
careful and constant grounds maintenance to keep the surface
in good playing condition. During half-time of a match, spectators
are invited to go onto the field to participate in a polo
tradition called "divot stomping", which has developed
to not only help replace the mounds of earth (divots) that
are torn up by the horses's hooves, but to afford spectators
the opportunity to walk about and socialize.
There are six periods or "chukkers"
in a match, each is seven minutes long. Play begins with a
throw-in of the ball by the umpire at the opening of each
chukker and after each goal; only penalties or injuries may
stop play as there are no time-outs or substitutions allowed,
except for tack repair.
The four basic shots in polo are distinguished
by the side of the pony on which strokes or shots are made.
That is "near-side", left side of the mount, and
"off-side" right side of the mount. This creates
the near-side forward and back shot, and the off-side forward
and back shot. Shots can also be made under the pony's neck,
across his tail, or the difficult under the belly shot, all
variations of the basic shots.
A team is made up of four players,
each wearing a jersey with numbers 1 to 4, which correspond
to their assigned position. Number 1 is the most offensive,
concentrating on opportunities for scoring. Number 4 is the
defensive player, primarily responsible for defending his/her
team's goal. Usually, the most experienced and highest-rated
players are at positions 2 and 3, with the pivotal player
being number 3, who must serve as an effective field captain,
or quarter back. The number 3 coordinates the offense, and
passing the ball up field to his teammates as they press toward
the enemy goal. Each player is also assigned an opponent to
cover on defense and must be prepared to shift offensive and
defensive modes and to make any play that will benefit his
team.
Each player is assigned an individual
handicap on the ascending basis of C, B, A (-2 thru 0) and
1 thru 10. This handicap reflects the player's ability and
his value to the team - the higher the handicap the better
the player which is just the opposite in golf. The team handicap
is the combined handicaps of the four players. The team with
the lesser handicap is granted the difference in goals (or
points) prior to the start of the match. For that reason,
a match may well have a "score" before based on
team handicaps, prior to the start of the game. Player handicaps
are evaluated and revised annually by the United States Polo
Association. Handicapping is a subjective evaluation of the
individual's horsepower, game sense, hitting ability, and
overall value to a team.
The polo ponies are central to the
success of any team, primarily thoroughbred, often with race
track experience, and considered the most athletic of equine
performers because of their requirements to sprint, stop and
turn and accelerate to open speed for seven minutes in duration.
A player's proficiency is predicated on the agility and athletic
ability of his/her horse. Leg wraps protect the lower legs
of the horse, which is referred to as a polo "pony".
Players must change mounts after each chukker due to the extreme
demands placed on the pony. Therefore, a team usually has
a minimum of 24 horses available during the match. It is not
uncommon that 90% or more of the horses played are mares.
Although there are many rules to the
game of polo, the primary concept to which all rules are dedicated
is safety, for the player and his mount. The right-of-way
is defined in accordance with a player's position relative
to the direction of travel of the ball which is a line created
in the direction that extends forward on an imaginary line
which, if followed, will create traffic patterns which then
enable the participants to not only play at top speed but
to also avoid dangerous collisions. In general, play will
flow backward and forward, parallel to an imaginary line extended
ahead of, and behind, the ball. The line of the ball may not
be crossed except under special circumstances and only in
such a way as to legitimately gain control of the ball. When
a player has the line of the ball on his right, he has the
right-of-way. This can only be taken away by "riding
off" and moving the player off the line of the ball by
making shoulder-to-shoulder contact.
Strategy and anticipation are two of
the most important elements in polo and usually come with
experience. For the spectator, keep an eye on the horses.
The speed and athletic abilities of both the horse and rider
are spectacular. All of these elements combined, make the
fast-paced action of polo one of the most exciting and demanding
sports in the world.
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